The development project Museums as Innovation Platforms, coordinated by Aboa Vetus & Ars Nova Museum, has come to an end. The objective of the project was to utilize the museum environment as an innovation platform and to bring the innovation process and the museum environment together. A second objective was multi-disciplinary collaboration, with young adult students at the core.
During the project, think tanks and innovation courses were implemented that were targeted towards students of higher education. In the think tanks the museum worked as a platform for societal discussion. The innovation courses examined how museums can be suitable as platforms for the development of new innovations.
The methods developed in the project have been compiled and applied to organized training for professionals working in museums, institutions of higher education, and youth work.
Confidence in professional skills for young people
The project showed that museums are ideally suited as platforms and learning environments for innovating. Museum environments are multi-sensory and encourage innovation and the use of creativity. It was also observed that museum spaces facilitate the sharing of ideas and teamwork.
The young students of higher education who participated in the project experienced learning future professional skills, such as problem-solving and teamwork skills, as well as how to better tolerate uncertainty. The students were given the confidence to share their ideas and rely on their own abilities.
The project resulted in young people seeing museums as more diversified actors than before. The societal task of museums was described as important. It was hoped that there would be more courage from the museums to participate in societal discussions, as well as dynamism and active engagement in the museum activities.
New methods for innovation education
In the project, methods were produced in which the museum functioned as a learning environment for innovation and a platform for new solutions. The methods develop professional skills, such as problem-solving and teamwork skills. They encourage creative and critical thinking, recognizing one’s own strengths, and give the courage to act and influence. The methods, targeted at those working with young people, have been compiled into the workbook, Developing and Evolving in Museums, published by the project. The publication provides new tools for youth activation and innovation education in museums, educational institutions, and youth work. The workbook can be viewed on the project website museoinno.fi.
The Museums as Innovation Platforms project, funded by the European Social Fund, was implemented in collaboration with the Museum of Technology, the innovation education expert Humak University of Applied Sciences, and the entrepreneurial education expert Junior Achievement Finland. In the project, a functioning community was built between two museums, an institution of higher education, and a player in the field of entrepreneurial education. The threshold for using museums as a platform for development work was lowered and the project produced concrete tools for innovation work.
For further information:
Heini Sorakivi, Project Coordinator
tel. +358 (0)207 181 644